![]() DeFRaG took a gory first-person shooter and turned it into a low-violence racing game, and it was a fascinating new experience. The goal given to players was to navigate the level from start to finish as quickly as possible. How they did this was up to them. The community-made levels moved away from the arena style seen in the base game, focusing instead on obstacle-filled, linear maps. Society has progressed in the 17 years since the mod was released and we’re all a bit more sensible, but the mod has lost none of its appeal. The Quake 3 mod DeFRaG was born in an age where you could write your name in randomly capitalized letters and not look like a dick. While other titles were turning their attention to military realism, Quake 3 reveled in the absurd as it championed bunny-hopping, rocket-jumping, and those subtle engine bugs that made strafe-jumping (perhaps the defining feature of the game) possible. Despite the intentions of one John Carmack, Quake 3 (1999) became one of the most fast-paced reaction-driven shooters of all time. ![]()
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